A Banned Game That's More Conversation Than Controversy: Can We Handle Horses?
The latest victim of a digital store ban list is Italian developer Santa Ragione's thought-provoking horror game, Horses. The game was removed from Steam and the Epic Games Store earlier this month due to its graphic content, sparking heated debates about video games as art and censorship.
Despite being banned from two major platforms, Horses has found success on smaller digital storefronts like itch.io and GOG. But what makes the game so provocative that it warranted removal? At first glance, the answer might seem straightforward – the game's unflinching depiction of physical violence, psychological abuse, and gory imagery seems to scream "censorship-worthy content."
However, upon closer inspection, it becomes clear that Horses is more nuanced than its initial reputation suggests. The game follows Anselmo, a young Italian man sent to work on a farm where the animals – which are actually human beings in disguise – exhibit disturbing behavior.
The gameplay revolves around performing mundane tasks in a surreal and unsettling environment, with no explicit gore or violence. Instead of shocking the player, Horses relies on psychological tension and unease to convey its themes of power dynamics and violence. The game's use of simplistic graphics also serves as a commentary on the nature of representation in art.
The controversy surrounding Horses has shifted the focus away from the content itself and onto the debate about video games as art and the role of censorship. While some argue that the game's content is too graphic for mainstream consumption, others see it as a thought-provoking exploration of complex themes.
Ultimately, Horses may have sparked more conversation than controversy. Rather than being a shocking or radical work, it is an interesting meditation on violence and power dynamics that challenges players to confront their own assumptions about the world around them. As the debate rages on, one thing is clear: Horses has become a symbol of the ongoing discussion about video games, censorship, and artistic expression.
The latest victim of a digital store ban list is Italian developer Santa Ragione's thought-provoking horror game, Horses. The game was removed from Steam and the Epic Games Store earlier this month due to its graphic content, sparking heated debates about video games as art and censorship.
Despite being banned from two major platforms, Horses has found success on smaller digital storefronts like itch.io and GOG. But what makes the game so provocative that it warranted removal? At first glance, the answer might seem straightforward – the game's unflinching depiction of physical violence, psychological abuse, and gory imagery seems to scream "censorship-worthy content."
However, upon closer inspection, it becomes clear that Horses is more nuanced than its initial reputation suggests. The game follows Anselmo, a young Italian man sent to work on a farm where the animals – which are actually human beings in disguise – exhibit disturbing behavior.
The gameplay revolves around performing mundane tasks in a surreal and unsettling environment, with no explicit gore or violence. Instead of shocking the player, Horses relies on psychological tension and unease to convey its themes of power dynamics and violence. The game's use of simplistic graphics also serves as a commentary on the nature of representation in art.
The controversy surrounding Horses has shifted the focus away from the content itself and onto the debate about video games as art and the role of censorship. While some argue that the game's content is too graphic for mainstream consumption, others see it as a thought-provoking exploration of complex themes.
Ultimately, Horses may have sparked more conversation than controversy. Rather than being a shocking or radical work, it is an interesting meditation on violence and power dynamics that challenges players to confront their own assumptions about the world around them. As the debate rages on, one thing is clear: Horses has become a symbol of the ongoing discussion about video games, censorship, and artistic expression.